GRADUATE SCHOOL

M.SC. in Bioengineering (With Thesis)

CE 536 | Course Introduction and Application Information

Course Name
Human-Computer Interaction
Code
Semester
Theory
(hour/week)
Application/Lab
(hour/week)
Local Credits
ECTS
CE 536
Fall/Spring
3
0
3
7.5

Prerequisites
None
Course Language
English
Course Type
Elective
Course Level
Second Cycle
Mode of Delivery -
Teaching Methods and Techniques of the Course -
Course Coordinator -
Course Lecturer(s)
Assistant(s) -
Course Objectives The objective of this course is to give knowledge and experience about user-centric design methodologies, tools and contemporary research topics in order to help students develop more effective user interfaces, design applications with high usability, and develop new interaction techniques.
Learning Outcomes The students who succeeded in this course;
  • will be able to summarize the basic terms and concepts related to human computer interaction.
  • will be able to analyse user and task requirements.
  • will be able to test the usability of user interfaces.
  • will be able to evaluate the developments in the field of Human-Computer Interaction.
  • will be able to arrange an experimental study related to Human-Computer Interaction.
Course Description Teaching the basic principles of user interfaces. Introduce students to usability models and principles. Having students carry out user and task analyses. Teaching design, prototype development and evaluation through having students complete term projects. Teaching new user interface techniques. Teaching how to carry out user-centric research.

 



Course Category

Core Courses
Major Area Courses
Supportive Courses
Media and Management Skills Courses
Transferable Skill Courses

 

WEEKLY SUBJECTS AND RELATED PREPARATION STUDIES

Week Subjects Related Preparation
1 Introduction to human computer interaction Designing the User Interface, Ben Shneiderman, (ch 1).
2 Usability of Interactive Systems Designing the User Interface, Ben Shneiderman, (ch 1).
3 Guidelines, Principles, and Theories Designing the User Interface, Ben Shneiderman, (ch 2).
4 Managing Design Processes Designing the User Interface, Ben Shneiderman, (ch 3).
5 Managing Design Processes Designing the User Interface, Ben Shneiderman, (ch 3).
6 Evaluating Interface Designs Designing the User Interface, Ben Shneiderman, (ch 4).
7 Evaluating Interface Designs Designing the User Interface, Ben Shneiderman, (ch 4).
8 Evaluating Interface Designs Designing the User Interface, Ben Shneiderman, (ch 4).
9 Midterm
10 High-fidelity prototypes in the computer Internet resources
11 Direct Manipulation and Virtual Environments Designing the User Interface, Ben Shneiderman, (ch 5).
12 Menu selection, form fillin, and dialog boxes Designing the User Interface, Ben Shneiderman, (ch 6).
13 Interaction devices Designing the User Interface, Ben Shneiderman, (ch 8).
14 Presentation
15 Review of the Semester
16 -

 

Course Notes/Textbooks Ben Shneiderman, Catherine Plaisant, Maxine Cohen, Steven Jacobs, 2009, Designing the User Interface: Strategies for Effective HumanComputer Interaction (5th Edition), Addison Wesley
Suggested Readings/Materials Selected papers that are posted on the web page.

 

EVALUATION SYSTEM

Semester Activities Number Weigthing
Participation
Laboratory / Application
Field Work
Quizzes / Studio Critiques
Portfolio
Homework / Assignments
Presentation / Jury
3
20
Project
1
50
Seminar / Workshop
Oral Exams
Midterm
1
30
Final Exam
Total

Weighting of Semester Activities on the Final Grade
100
Weighting of End-of-Semester Activities on the Final Grade
Total

ECTS / WORKLOAD TABLE

Semester Activities Number Duration (Hours) Workload
Theoretical Course Hours
(Including exam week: 16 x total hours)
16
3
48
Laboratory / Application Hours
(Including exam week: '.16.' x total hours)
16
0
Study Hours Out of Class
15
5
75
Field Work
0
Quizzes / Studio Critiques
0
Portfolio
0
Homework / Assignments
0
Presentation / Jury
3
7
21
Project
1
50
50
Seminar / Workshop
0
Oral Exam
0
Midterms
1
31
31
Final Exam
0
    Total
225

 

COURSE LEARNING OUTCOMES AND PROGRAM QUALIFICATIONS RELATIONSHIP

#
Program Competencies/Outcomes
* Contribution Level
1
2
3
4
5
1

To be able to have adequate knowledge in Mathematics, Life Sciences and Bioengineering; to be able to use theoretical and applied information in these areas to model and solve Bioengineering problems.

2

To be able to use scientific methods to complete and apply information from uncertain, limited or incomplete data; to be able to combine and use information from related disciplines.

3

To be able to design and apply theoretical, experimental and model-based research; to be able to solve complex problems in such processes.

4

Being able to utilize Natural Sciences and Bioengineering principles to design systems, devices and processes.

5

To be able to follow and apply new developments and technologies in the field of Bioengineering.

6

To be able to work effectively in multi-disciplinary teams within the discipline of Bioengineering; to be able to exhibit individual work.

7

To be able to have the knowledge about the social, environmental, health, security and law implications of Bioengineering applications, to be able to have the knowledge to manage projects and business applications, and to be able to be aware of their limitations in professional life.

8

To be able to have the social, scientific and ethical values ​​in the stages of collection, interpretation, dissemination and application of data related to the field of Bioengineering.

9

To be able to prepare an original thesis/term project in accordance with the criteria related to the field of Bioengineering.

10

To be able to follow information about Bioengineering in a foreign language and to be able to participate in discussions in academic environments.

11

To be able to improve the acquired knowledge, skills and qualifications for social and universal purposes regarding the studied area.

12

To be able to recognize regional and global issues/problems, and to be able to develop solutions based on research and scientific evidence related to Bioengineering.

*1 Lowest, 2 Low, 3 Average, 4 High, 5 Highest

 


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