İzmir Ekonomi Üniversitesi
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  • GRADUATE SCHOOL

    M.SC. in Computer Engineering (With Thesis)

    CE 535 | Course Introduction and Application Information

    Course Name
    Software Engineering for Real-Time Systems
    Code
    Semester
    Theory
    (hour/week)
    Application/Lab
    (hour/week)
    Local Credits
    ECTS
    CE 535
    Fall/Spring
    3
    0
    3
    7.5

    Prerequisites
    None
    Course Language
    English
    Course Type
    Elective
    Course Level
    Second Cycle
    Mode of Delivery -
    Teaching Methods and Techniques of the Course -
    National Occupation Classification -
    Course Coordinator
    Course Lecturer(s)
    Assistant(s) -
    Course Objectives This course provides a firm foundation in the knowledge, skills and techniques needed to develop and produce real-time, and in particular, embedded systems. The objective of this course is to introduce some of the characteristic features of embedded real-time systems and real-time software engineering. In this course, students will learn how to model, analyze, and design such systems. More, the course provides a pragmatic and intensive introduction to the UML for real time system development, makes extensive use of practical exercises and examples to reinforce points made in the formal presentations.
    Learning Outcomes

    The students who succeeded in this course;

    • will be able to define the concept of embedded software
    • will be able to describe dependable and reliable software
    • will be able to express to a design process for real-time systems
    • will be able to model real-time systems using UML
    • will be able to describe architectural patterns that are commonly used in embedded real-time systems design
    Course Description Real Time Systems are comprised software/hardware components embedded into larger systems composed of other subsystems (both mechanical and electronic). These systems are fed by input information from the sensors and are supposed to compute control signals for driving the actuators, resulting in a continuous interaction with the environment. In this course, students learn both the fundamentals of software design and modern design methodologies for real-time systems. This course emphasizes the use of UML diagrams.

     



    Course Category

    Core Courses
    Major Area Courses
    X
    Supportive Courses
    Media and Management Skills Courses
    Transferable Skill Courses

     

    WEEKLY SUBJECTS AND RELATED PREPARATION STUDIES

    Week Subjects Related Preparation Learning Outcome
    1 Introduction Sommerville, Ch. 21 and Cooling Ch. 1
    2 Embedded software Douglass, Ch. 1.
    3 The search for dependable and reliable software Sommerville, Ch.10, 11 and Cooling Ch. 2
    4 Requirements analysis and specification Cooling Ch. 3
    5 Software and program design concepts Cooling Ch. 4
    6 Operating systems for real-time applications Cooling Ch. 5
    7 Practical aspects of real-time operating systems Cooling Ch. 6
    8 Diagramming – an introduction Cooling Ch. 7
    9 Practical diagramming method Douglass + Booch et al. + www.uml.org
    10 UML for real-time Douglass + Booch et al. + www.uml.org
    11 Design patterns Sommerville, Ch.21
    12 Design patterns Sommerville, Ch.21
    13 Presentations
    14 Presentations
    15 Review
    16 Review of the Semester  

     

    Course Notes/Textbooks
    • Cooling J. Software Engineering for Real-Time Systems, ISBN-10: 0201596202, 2003, Pearson.
    • Sommerville I. Software Engineering. 10th ed. Addison Wesley, 2016.
    Suggested Readings/Materials
    • Douglass B.P. Real Time UML: Advances in the UML for Real-Time Systems, Third Edition, Addison Wesley, 0-321-16076-2.
    • UML for Real Design of Embedded Real-Time Systems, L. Lavagno, G. Martin and B. Selic (Editors), Kluwer Academic Publishers, 2003.
    • Booch, Rumbaugh and Jacobson. The Unified Modeling Language User Guide, 2nd ed., Addison Wesley, 2005.

     

    EVALUATION SYSTEM

    Semester Activities Number Weigthing
    Participation
    Laboratory / Application
    Field Work
    Quizzes / Studio Critiques
    Portfolio
    Homework / Assignments
    Presentation / Jury
    1
    20
    Project
    1
    20
    Seminar / Workshop
    Oral Exams
    Midterm
    1
    30
    Final Exam
    1
    30
    Total

    Weighting of Semester Activities on the Final Grade
    3
    70
    Weighting of End-of-Semester Activities on the Final Grade
    1
    30
    Total

    ECTS / WORKLOAD TABLE

    Semester Activities Number Duration (Hours) Workload
    Theoretical Course Hours
    (Including exam week: 16 x total hours)
    16
    3
    48
    Laboratory / Application Hours
    (Including exam week: '.16.' x total hours)
    16
    0
    Study Hours Out of Class
    15
    5
    75
    Field Work
    0
    Quizzes / Studio Critiques
    0
    Portfolio
    0
    Homework / Assignments
    0
    Presentation / Jury
    1
    20
    20
    Project
    1
    25
    25
    Seminar / Workshop
    0
    Oral Exam
    0
    Midterms
    1
    15
    15
    Final Exam
    1
    42
    42
        Total
    225

     

    COURSE LEARNING OUTCOMES AND PROGRAM QUALIFICATIONS RELATIONSHIP

    #
    PC Sub Program Competencies/Outcomes
    * Contribution Level
    1
    2
    3
    4
    5
    1 Accesses information in breadth and depth by conducting scientific research in Computer Engineering; evaluates, interprets and applies information.
    -
    X
    -
    -
    -
    2 Is well-informed about contemporary techniques and methods used in Computer Engineering and their limitations.
    -
    -
    X
    -
    -
    3 Uses scientific methods to complete and apply information from uncertain, limited or incomplete data; can combine and use information from different disciplines.
    -
    -
    X
    -
    -
    4 Is informed about new and upcoming applications in the field and learns them whenever necessary.
    -
    -
    -
    X
    -
    5 Defines and formulates problems related to Computer Engineering, develops methods to solve them and uses progressive methods in solutions.
    -
    -
    -
    -
    X
    6 Develops novel and/or original methods, designs complex systems or processes and develops progressive/alternative solutions in designs
    -
    -
    X
    -
    -
    7 Designs and implements studies based on theory, experiments and modelling; analyses and resolves the complex problems that arise in this process.
    -
    -
    X
    -
    -
    8 Can work effectively in interdisciplinary teams as well as teams of the same discipline, can lead such teams and can develop approaches for resolving complex situations; can work independently and takes responsibility.
    X
    -
    -
    -
    -
    9 Engages in written and oral communication at least in Level B2 of the European Language Portfolio Global Scale.
    -
    -
    -
    X
    -
    10 Communicates the process and the results of his/her studies in national and international venues systematically, clearly and in written or oral form.
    -
    X
    -
    -
    -
    11 Is knowledgeable about the social, environmental, health, security and law implications of Computer Engineering applications, knows their project management and business applications, and is aware of their limitations in Computer Engineering applications.
    -
    X
    -
    -
    -
    12 Highly regards scientific and ethical values in data collection, interpretation, communication and in every professional activity.
    X
    -
    -
    -
    -

    *1 Lowest, 2 Low, 3 Average, 4 High, 5 Highest

     


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