GRADUATE SCHOOL

M.SC. in Computer Engineering (With Thesis)

CE 604 | Course Introduction and Application Information

Course Name
Advanced Computer Graphics
Code
Semester
Theory
(hour/week)
Application/Lab
(hour/week)
Local Credits
ECTS
CE 604
Fall/Spring
3
0
3
7.5

Prerequisites
None
Course Language
English
Course Type
Elective
Course Level
Third Cycle
Mode of Delivery -
Teaching Methods and Techniques of the Course -
Course Coordinator -
Course Lecturer(s)
Assistant(s) -
Course Objectives After fundamental concepts and mathematical foundations are understood, fundamental techniques and advanced research topics in computer graphics will be introduced. A comprehensive introduction to computer graphics is the fundamental goal of this course.
Learning Outcomes The students who succeeded in this course;
  • Be able to summarize the fundamental concepts of computer graphics.
  • Be able to evaluate recent research topics in computer graphics.
  • Be able to develop modern computer graphics programs.
  • Be able to apply animations and transformations in computer graphics.
  • Be able to describe photorealistic and non-photorealistic rendering techniques in computer graphics.
Course Description Foundations of computer graphics, mathematical background, the graphics pipeline, representing 3D models, animation, lighting and materials, texturing and surface detail methods, global illumination, programmable shaders, physics-based methods, mesh deformation techniques, point clouds, non-photorealistic rendering.

 



Course Category

Core Courses
Major Area Courses
X
Supportive Courses
Media and Management Skills Courses
Transferable Skill Courses

 

WEEKLY SUBJECTS AND RELATED PREPARATION STUDIES

Week Subjects Related Preparation
1 Graphics Systems and Models E. Angel, D. Shreiner “Interactive Computer Graphics with WebGL, Global Edition, 7/E”, Pearson, 2015, Chapter 1
2 Graphics Programming E. Angel, D. Shreiner “Interactive Computer Graphics with WebGL, Global Edition, 7/E”, Pearson, 2015, Chapter 2
3 Interaction and Animation E. Angel, D. Shreiner “Interactive Computer Graphics with WebGL, Global Edition, 7/E”, Pearson, 2015, Chapter 3
4 Geometric Objects and Transformations E. Angel, D. Shreiner “Interactive Computer Graphics with WebGL, Global Edition, 7/E”, Pearson, 2015, Chapter 4
5 Viewing E. Angel, D. Shreiner “Interactive Computer Graphics with WebGL, Global Edition, 7/E”, Pearson, 2015, Chapter 5
6 Lighting and Shading E. Angel, D. Shreiner “Interactive Computer Graphics with WebGL, Global Edition, 7/E”, Pearson, 2015, Chapter 6
7 Discrete Techniques E. Angel, D. Shreiner “Interactive Computer Graphics with WebGL, Global Edition, 7/E”, Pearson, 2015, Chapter 7
8 Midterm examination
9 From Geometry To Pixels E. Angel, D. Shreiner “Interactive Computer Graphics with WebGL, Global Edition, 7/E”, Pearson, 2015, Chapter 8
10 Modeling and Hierarchy E. Angel, D. Shreiner “Interactive Computer Graphics with WebGL, Global Edition, 7/E”, Pearson, 2015, Chapter 9
11 Procedural Methods E. Angel, D. Shreiner “Interactive Computer Graphics with WebGL, Global Edition, 7/E”, Pearson, 2015, Chapter 10
12 Curves and Surfaces E. Angel, D. Shreiner “Interactive Computer Graphics with WebGL, Global Edition, 7/E”, Pearson, 2015, Chapter 11
13 Advanced Rendering E. Angel, D. Shreiner “Interactive Computer Graphics with WebGL, Global Edition, 7/E”, Pearson, 2015, Chapter 12
14 Advanced Topics in Computer Graphics Internet resources
15 Advanced Topics in Computer Graphics Internet resources
16 Advanced Topics in Computer Graphics Internet resources

 

Course Notes/Textbooks E. Angel, D. Shreiner “Interactive Computer Graphics with WebGL, Global Edition, 7/E”, Pearson, 2015
Suggested Readings/Materials Hughes JF, Van Dam A, Foley JD, Feiner SK. “Computer graphics: principles and practice”. Pearson Education, 2013.

 

EVALUATION SYSTEM

Semester Activities Number Weigthing
Participation
16
10
Laboratory / Application
Field Work
Quizzes / Studio Critiques
Portfolio
Homework / Assignments
5
30
Presentation / Jury
Project
1
35
Seminar / Workshop
Oral Exams
Midterm
1
20
Final Exam
1
5
Total

Weighting of Semester Activities on the Final Grade
23
95
Weighting of End-of-Semester Activities on the Final Grade
1
5
Total

ECTS / WORKLOAD TABLE

Semester Activities Number Duration (Hours) Workload
Theoretical Course Hours
(Including exam week: 16 x total hours)
16
3
48
Laboratory / Application Hours
(Including exam week: '.16.' x total hours)
16
0
Study Hours Out of Class
15
5
75
Field Work
0
Quizzes / Studio Critiques
0
Portfolio
0
Homework / Assignments
5
7
35
Presentation / Jury
0
Project
1
40
40
Seminar / Workshop
0
Oral Exam
0
Midterms
1
20
20
Final Exam
1
7
7
    Total
225

 

COURSE LEARNING OUTCOMES AND PROGRAM QUALIFICATIONS RELATIONSHIP

#
Program Competencies/Outcomes
* Contribution Level
1
2
3
4
5
1 Accesses information in breadth and depth by conducting scientific research in Computer Engineering; evaluates, interprets and applies information.
X
2 Is well-informed about contemporary techniques and methods used in Computer Engineering and their limitations. X
3 Uses scientific methods to complete and apply information from uncertain, limited or incomplete data; can combine and use information from different disciplines.
X
4 Is informed about new and upcoming applications in the field and learns them whenever necessary. X
5 Defines and formulates problems related to Computer Engineering, develops methods to solve them and uses progressive methods in solutions.
X
6 Develops novel and/or original methods, designs complex systems or processes and develops progressive/alternative solutions in designs X
7 Designs and implements studies based on theory, experiments and modelling; analyses and resolves the complex problems that arise in this process.
X
8 Can work effectively in interdisciplinary teams as well as teams of the same discipline, can lead such teams and can develop approaches for resolving complex situations; can work independently and takes responsibility.
X
9 Engages in written and oral communication at least in Level B2 of the European Language Portfolio Global Scale.
X
10 Communicates the process and the results of his/her studies in national and international venues systematically, clearly and in written or oral form.
X
11 Is knowledgeable about the social, environmental, health, security and law implications of Computer Engineering applications, knows their project management and business applications, and is aware of their limitations in Computer Engineering applications.
X
12 Highly regards scientific and ethical values in data collection, interpretation, communication and in every professional activity.
X

*1 Lowest, 2 Low, 3 Average, 4 High, 5 Highest

 


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