İzmir Ekonomi Üniversitesi
  • TÜRKÇE

  • GRADUATE SCHOOL

    Ph.D. In Computer Engineering

    CE 602 | Course Introduction and Application Information

    Course Name
    Advanced Computer Architecture
    Code
    Semester
    Theory
    (hour/week)
    Application/Lab
    (hour/week)
    Local Credits
    ECTS
    CE 602
    Fall/Spring
    3
    0
    3
    7.5

    Prerequisites
    None
    Course Language
    English
    Course Type
    Elective
    Course Level
    Third Cycle
    Mode of Delivery -
    Teaching Methods and Techniques of the Course -
    National Occupation Classification -
    Course Coordinator
    Course Lecturer(s)
    Assistant(s) -
    Course Objectives The objective of the course is to introduce the principles that are shaping computing, and also to teach the organizational paradigms that determine the capabilities, performance, and, ultimately, the success of computer systems.
    Learning Outcomes

    The students who succeeded in this course;

    • will be able to interpret the relationship between hardware and software.
    • will be able to interpret the concepts that are the basis for current computers.
    • will be able to interpret how to design a computer.
    • will be able to interpret how a computer system works.
    • will be able to interpret instruction level parallelism for their own written programs.
    • will be able to interpret scheduling.
    Course Description Topics covered in class include relationship between hardware and software, concepts of the current machines, and computer design concepts.

     



    Course Category

    Core Courses
    X
    Major Area Courses
    Supportive Courses
    Media and Management Skills Courses
    Transferable Skill Courses

     

    WEEKLY SUBJECTS AND RELATED PREPARATION STUDIES

    Week Subjects Related Preparation Learning Outcome
    1 Instructions: Language of the Computer Chapter 2 Computer Organization and Design
    2 Instructions: Language of the Computer Chapter 2 Computer Organization and Design
    3 Arithmetic for Computers Chapter 3- Computer Organization and Design
    4 Arithmetic for Computers Chapter 3- Computer Organization and Design
    5 Assessing and Understanding Performance Chapter 4- Computer Organization and Design
    6 Assessing and Understanding Performance Chapter 4- Computer Organization and Design
    7 The Processor: Datapath and Control Chapter 5- Computer Organization and Design
    8 The Processor: Datapath and Control Chapter 5- Computer Organization and Design
    9 Midterm I
    10 Enhancing Performance with PipeLining Chapter 6- Computer Organization and Design
    11 Enhancing Performance with PipeLining Chapter 6- Computer Organization and Design
    12 Large and Fast: Exploiting Memory Hierarchy Chapter 7- Computer Organization and Design
    13 Large and Fast: Exploiting Memory Hierarchy Chapter 7- Computer Organization and Design
    14 Midterm II
    15 Storage, Networks, and Other Peripherals Chapter 8- Computer Organization and Design
    16 Storage, Networks, and Other Peripherals Chapter 8- Computer Organization and Design

     

    Course Notes/Textbooks Patterson, D. A., Hennessy, J. L., Computer Organization and Design, The Hardware/Software Interface, 3rd edition, The Morgan Kaufmann Series, 2005
    Suggested Readings/Materials Mano, M., Kime, C.R., Logic and Computer Design Fundamentals, Prentice Hall, 2001

     

    EVALUATION SYSTEM

    Semester Activities Number Weigthing
    Participation
    Laboratory / Application
    Field Work
    Quizzes / Studio Critiques
    Portfolio
    Homework / Assignments
    Presentation / Jury
    Project
    Seminar / Workshop
    Oral Exams
    Midterm
    2
    60
    Final Exam
    1
    40
    Total

    Weighting of Semester Activities on the Final Grade
    60
    Weighting of End-of-Semester Activities on the Final Grade
    40
    Total

    ECTS / WORKLOAD TABLE

    Semester Activities Number Duration (Hours) Workload
    Theoretical Course Hours
    (Including exam week: 16 x total hours)
    16
    3
    48
    Laboratory / Application Hours
    (Including exam week: '.16.' x total hours)
    16
    0
    Study Hours Out of Class
    16
    9
    144
    Field Work
    0
    Quizzes / Studio Critiques
    0
    Portfolio
    0
    Homework / Assignments
    0
    Presentation / Jury
    0
    Project
    0
    Seminar / Workshop
    0
    Oral Exam
    0
    Midterms
    2
    8
    16
    Final Exam
    1
    17
    17
        Total
    225

     

    COURSE LEARNING OUTCOMES AND PROGRAM QUALIFICATIONS RELATIONSHIP

    #
    PC Sub Program Competencies/Outcomes
    * Contribution Level
    1
    2
    3
    4
    5
    1 Understands and applies the foundational theories of Computer Engineering in a high level.
    -
    -
    -
    X
    -
    2 Possesses a great depth and breadth of knowledge about Computer Engineering including the latest developments.
    -
    -
    -
    -
    X
    3 Can reach the latest information in Computer Engineering and possesses a high level of proficiency in the methods and abilities necessary to comprehend it and conduct research with it.
    -
    -
    -
    -
    X
    4 Conducts a comprehensive study that introduces innovation to science and technology, develops a new scientific procedure or a technological product/process, or applies a known method in a new field.
    -
    -
    -
    X
    -
    5 Independently understands, designs, implements and concludes a unique research process in addition to managing it.
    -
    -
    -
    X
    -
    6 Contributes to science and technology literature by publishing the output of his/her academic studies in respectable academic outlets.
    -
    -
    -
    X
    -
    7 Interprets scientific, technological, social and cultural developments and relates them to the general public with a commitment to scientific objectivity and ethical responsibility.
    -
    -
    -
    X
    -
    8 Performs critical analysis, synthesis and evaluation of ideas and developments in Computer Engineering.
    -
    -
    -
    X
    -
    9 Performs verbal and written communications with professionals as well as broader scientific and social communities in Computer Engineering, by using English at least at the European Language Portfolio C1 General level, performs written, oral and visual communications and discussions in a high level.
    -
    -
    -
    -
    X
    10 Develops strategies, policies and plans about systems and topics that Computer Engineering uses, and interprets the outcomes.
    -
    -
    X
    -
    -

    *1 Lowest, 2 Low, 3 Average, 4 High, 5 Highest

     


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