Course Name |
Advanced Computer Graphics
|
Code
|
Semester
|
Theory
(hour/week) |
Application/Lab
(hour/week) |
Local Credits
|
ECTS
|
CE 604
|
Fall/Spring
|
3
|
0
|
3
|
7.5
|
Prerequisites |
None
|
|||||
Course Language |
English
|
|||||
Course Type |
Elective
|
|||||
Course Level |
Third Cycle
|
|||||
Mode of Delivery | - | |||||
Teaching Methods and Techniques of the Course | - | |||||
National Occupation Classification | - | |||||
Course Coordinator | - | |||||
Course Lecturer(s) | ||||||
Assistant(s) | - |
Course Objectives | After fundamental concepts and mathematical foundations are understood, fundamental techniques and advanced research topics in computer graphics will be introduced. A comprehensive introduction to computer graphics is the fundamental goal of this course. |
Learning Outcomes |
The students who succeeded in this course;
|
Course Description | Foundations of computer graphics, mathematical background, the graphics pipeline, representing 3D models, animation, lighting and materials, texturing and surface detail methods, global illumination, programmable shaders, physics-based methods, mesh deformation techniques, point clouds, non-photorealistic rendering. |
|
Core Courses | |
Major Area Courses |
X
|
|
Supportive Courses | ||
Media and Management Skills Courses | ||
Transferable Skill Courses |
Week | Subjects | Related Preparation | Learning Outcome |
1 | Graphics Systems and Models | E. Angel, D. Shreiner “Interactive Computer Graphics with WebGL, Global Edition, 7/E”, Pearson, 2015, Chapter 1 | |
2 | Graphics Programming | E. Angel, D. Shreiner “Interactive Computer Graphics with WebGL, Global Edition, 7/E”, Pearson, 2015, Chapter 2 | |
3 | Interaction and Animation | E. Angel, D. Shreiner “Interactive Computer Graphics with WebGL, Global Edition, 7/E”, Pearson, 2015, Chapter 3 | |
4 | Geometric Objects and Transformations | E. Angel, D. Shreiner “Interactive Computer Graphics with WebGL, Global Edition, 7/E”, Pearson, 2015, Chapter 4 | |
5 | Viewing | E. Angel, D. Shreiner “Interactive Computer Graphics with WebGL, Global Edition, 7/E”, Pearson, 2015, Chapter 5 | |
6 | Lighting and Shading | E. Angel, D. Shreiner “Interactive Computer Graphics with WebGL, Global Edition, 7/E”, Pearson, 2015, Chapter 6 | |
7 | Discrete Techniques | E. Angel, D. Shreiner “Interactive Computer Graphics with WebGL, Global Edition, 7/E”, Pearson, 2015, Chapter 7 | |
8 | Midterm examination | ||
9 | From Geometry To Pixels | E. Angel, D. Shreiner “Interactive Computer Graphics with WebGL, Global Edition, 7/E”, Pearson, 2015, Chapter 8 | |
10 | Modeling and Hierarchy | E. Angel, D. Shreiner “Interactive Computer Graphics with WebGL, Global Edition, 7/E”, Pearson, 2015, Chapter 9 | |
11 | Procedural Methods | E. Angel, D. Shreiner “Interactive Computer Graphics with WebGL, Global Edition, 7/E”, Pearson, 2015, Chapter 10 | |
12 | Curves and Surfaces | E. Angel, D. Shreiner “Interactive Computer Graphics with WebGL, Global Edition, 7/E”, Pearson, 2015, Chapter 11 | |
13 | Advanced Rendering | E. Angel, D. Shreiner “Interactive Computer Graphics with WebGL, Global Edition, 7/E”, Pearson, 2015, Chapter 12 | |
14 | Advanced Topics in Computer Graphics | Internet resources | |
15 | Advanced Topics in Computer Graphics | Internet resources | |
16 | Advanced Topics in Computer Graphics | Internet resources |
Course Notes/Textbooks | E. Angel, D. Shreiner “Interactive Computer Graphics with WebGL, Global Edition, 7/E”, Pearson, 2015 |
Suggested Readings/Materials | Hughes JF, Van Dam A, Foley JD, Feiner SK. “Computer graphics: principles and practice”. Pearson Education, 2013. |
Semester Activities | Number | Weigthing |
Participation |
16
|
10
|
Laboratory / Application | ||
Field Work | ||
Quizzes / Studio Critiques | ||
Portfolio | ||
Homework / Assignments |
5
|
30
|
Presentation / Jury | ||
Project |
1
|
35
|
Seminar / Workshop | ||
Oral Exams | ||
Midterm |
1
|
20
|
Final Exam |
1
|
5
|
Total |
Weighting of Semester Activities on the Final Grade |
23
|
95
|
Weighting of End-of-Semester Activities on the Final Grade |
1
|
5
|
Total |
Semester Activities | Number | Duration (Hours) | Workload |
---|---|---|---|
Theoretical Course Hours (Including exam week: 16 x total hours) |
16
|
3
|
48
|
Laboratory / Application Hours (Including exam week: '.16.' x total hours) |
16
|
0
|
|
Study Hours Out of Class |
15
|
5
|
75
|
Field Work |
0
|
||
Quizzes / Studio Critiques |
0
|
||
Portfolio |
0
|
||
Homework / Assignments |
5
|
7
|
35
|
Presentation / Jury |
0
|
||
Project |
1
|
40
|
40
|
Seminar / Workshop |
0
|
||
Oral Exam |
0
|
||
Midterms |
1
|
20
|
20
|
Final Exam |
1
|
7
|
7
|
Total |
225
|
#
|
PC Sub | Program Competencies/Outcomes |
* Contribution Level
|
||||
1
|
2
|
3
|
4
|
5
|
|||
1 | Understands and applies the foundational theories of Computer Engineering in a high level. |
-
|
-
|
X
|
-
|
-
|
|
2 | Possesses a great depth and breadth of knowledge about Computer Engineering including the latest developments. |
-
|
-
|
-
|
-
|
X
|
|
3 | Can reach the latest information in Computer Engineering and possesses a high level of proficiency in the methods and abilities necessary to comprehend it and conduct research with it. |
-
|
-
|
-
|
X
|
-
|
|
4 | Conducts a comprehensive study that introduces innovation to science and technology, develops a new scientific procedure or a technological product/process, or applies a known method in a new field. |
X
|
-
|
-
|
-
|
-
|
|
5 | Independently understands, designs, implements and concludes a unique research process in addition to managing it. |
-
|
X
|
-
|
-
|
-
|
|
6 | Contributes to science and technology literature by publishing the output of his/her academic studies in respectable academic outlets. |
-
|
X
|
-
|
-
|
-
|
|
7 | Interprets scientific, technological, social and cultural developments and relates them to the general public with a commitment to scientific objectivity and ethical responsibility. |
-
|
X
|
-
|
-
|
-
|
|
8 | Performs critical analysis, synthesis and evaluation of ideas and developments in Computer Engineering. |
-
|
-
|
-
|
X
|
-
|
|
9 | Performs verbal and written communications with professionals as well as broader scientific and social communities in Computer Engineering, by using English at least at the European Language Portfolio C1 General level, performs written, oral and visual communications and discussions in a high level. |
-
|
X
|
-
|
-
|
-
|
|
10 | Develops strategies, policies and plans about systems and topics that Computer Engineering uses, and interprets the outcomes. |
-
|
X
|
-
|
-
|
-
|
*1 Lowest, 2 Low, 3 Average, 4 High, 5 Highest
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