İzmir Ekonomi Üniversitesi
  • TÜRKÇE

  • GRADUATE SCHOOL

    Ph.D. In Computer Engineering

    CE 604 | Course Introduction and Application Information

    Course Name
    Advanced Computer Graphics
    Code
    Semester
    Theory
    (hour/week)
    Application/Lab
    (hour/week)
    Local Credits
    ECTS
    CE 604
    Fall/Spring
    3
    0
    3
    7.5

    Prerequisites
    None
    Course Language
    English
    Course Type
    Elective
    Course Level
    Third Cycle
    Mode of Delivery -
    Teaching Methods and Techniques of the Course -
    National Occupation Classification -
    Course Coordinator -
    Course Lecturer(s)
    Assistant(s) -
    Course Objectives After fundamental concepts and mathematical foundations are understood, fundamental techniques and advanced research topics in computer graphics will be introduced. A comprehensive introduction to computer graphics is the fundamental goal of this course.
    Learning Outcomes

    The students who succeeded in this course;

    • Be able to summarize the fundamental concepts of computer graphics.
    • Be able to evaluate recent research topics in computer graphics.
    • Be able to develop modern computer graphics programs.
    • Be able to apply animations and transformations in computer graphics.
    • Be able to describe photorealistic and non-photorealistic rendering techniques in computer graphics.
    Course Description Foundations of computer graphics, mathematical background, the graphics pipeline, representing 3D models, animation, lighting and materials, texturing and surface detail methods, global illumination, programmable shaders, physics-based methods, mesh deformation techniques, point clouds, non-photorealistic rendering.

     



    Course Category

    Core Courses
    Major Area Courses
    X
    Supportive Courses
    Media and Management Skills Courses
    Transferable Skill Courses

     

    WEEKLY SUBJECTS AND RELATED PREPARATION STUDIES

    Week Subjects Related Preparation Learning Outcome
    1 Graphics Systems and Models E. Angel, D. Shreiner “Interactive Computer Graphics with WebGL, Global Edition, 7/E”, Pearson, 2015, Chapter 1
    2 Graphics Programming E. Angel, D. Shreiner “Interactive Computer Graphics with WebGL, Global Edition, 7/E”, Pearson, 2015, Chapter 2
    3 Interaction and Animation E. Angel, D. Shreiner “Interactive Computer Graphics with WebGL, Global Edition, 7/E”, Pearson, 2015, Chapter 3
    4 Geometric Objects and Transformations E. Angel, D. Shreiner “Interactive Computer Graphics with WebGL, Global Edition, 7/E”, Pearson, 2015, Chapter 4
    5 Viewing E. Angel, D. Shreiner “Interactive Computer Graphics with WebGL, Global Edition, 7/E”, Pearson, 2015, Chapter 5
    6 Lighting and Shading E. Angel, D. Shreiner “Interactive Computer Graphics with WebGL, Global Edition, 7/E”, Pearson, 2015, Chapter 6
    7 Discrete Techniques E. Angel, D. Shreiner “Interactive Computer Graphics with WebGL, Global Edition, 7/E”, Pearson, 2015, Chapter 7
    8 Midterm examination
    9 From Geometry To Pixels E. Angel, D. Shreiner “Interactive Computer Graphics with WebGL, Global Edition, 7/E”, Pearson, 2015, Chapter 8
    10 Modeling and Hierarchy E. Angel, D. Shreiner “Interactive Computer Graphics with WebGL, Global Edition, 7/E”, Pearson, 2015, Chapter 9
    11 Procedural Methods E. Angel, D. Shreiner “Interactive Computer Graphics with WebGL, Global Edition, 7/E”, Pearson, 2015, Chapter 10
    12 Curves and Surfaces E. Angel, D. Shreiner “Interactive Computer Graphics with WebGL, Global Edition, 7/E”, Pearson, 2015, Chapter 11
    13 Advanced Rendering E. Angel, D. Shreiner “Interactive Computer Graphics with WebGL, Global Edition, 7/E”, Pearson, 2015, Chapter 12
    14 Advanced Topics in Computer Graphics Internet resources
    15 Advanced Topics in Computer Graphics Internet resources
    16 Advanced Topics in Computer Graphics Internet resources

     

    Course Notes/Textbooks E. Angel, D. Shreiner “Interactive Computer Graphics with WebGL, Global Edition, 7/E”, Pearson, 2015
    Suggested Readings/Materials Hughes JF, Van Dam A, Foley JD, Feiner SK. “Computer graphics: principles and practice”. Pearson Education, 2013.

     

    EVALUATION SYSTEM

    Semester Activities Number Weigthing
    Participation
    16
    10
    Laboratory / Application
    Field Work
    Quizzes / Studio Critiques
    Portfolio
    Homework / Assignments
    5
    30
    Presentation / Jury
    Project
    1
    35
    Seminar / Workshop
    Oral Exams
    Midterm
    1
    20
    Final Exam
    1
    5
    Total

    Weighting of Semester Activities on the Final Grade
    23
    95
    Weighting of End-of-Semester Activities on the Final Grade
    1
    5
    Total

    ECTS / WORKLOAD TABLE

    Semester Activities Number Duration (Hours) Workload
    Theoretical Course Hours
    (Including exam week: 16 x total hours)
    16
    3
    48
    Laboratory / Application Hours
    (Including exam week: '.16.' x total hours)
    16
    0
    Study Hours Out of Class
    15
    5
    75
    Field Work
    0
    Quizzes / Studio Critiques
    0
    Portfolio
    0
    Homework / Assignments
    5
    7
    35
    Presentation / Jury
    0
    Project
    1
    40
    40
    Seminar / Workshop
    0
    Oral Exam
    0
    Midterms
    1
    20
    20
    Final Exam
    1
    7
    7
        Total
    225

     

    COURSE LEARNING OUTCOMES AND PROGRAM QUALIFICATIONS RELATIONSHIP

    #
    PC Sub Program Competencies/Outcomes
    * Contribution Level
    1
    2
    3
    4
    5
    1 Understands and applies the foundational theories of Computer Engineering in a high level.
    -
    -
    X
    -
    -
    2 Possesses a great depth and breadth of knowledge about Computer Engineering including the latest developments.
    -
    -
    -
    -
    X
    3 Can reach the latest information in Computer Engineering and possesses a high level of proficiency in the methods and abilities necessary to comprehend it and conduct research with it.
    -
    -
    -
    X
    -
    4 Conducts a comprehensive study that introduces innovation to science and technology, develops a new scientific procedure or a technological product/process, or applies a known method in a new field.
    X
    -
    -
    -
    -
    5 Independently understands, designs, implements and concludes a unique research process in addition to managing it.
    -
    X
    -
    -
    -
    6 Contributes to science and technology literature by publishing the output of his/her academic studies in respectable academic outlets.
    -
    X
    -
    -
    -
    7 Interprets scientific, technological, social and cultural developments and relates them to the general public with a commitment to scientific objectivity and ethical responsibility.
    -
    X
    -
    -
    -
    8 Performs critical analysis, synthesis and evaluation of ideas and developments in Computer Engineering.
    -
    -
    -
    X
    -
    9 Performs verbal and written communications with professionals as well as broader scientific and social communities in Computer Engineering, by using English at least at the European Language Portfolio C1 General level, performs written, oral and visual communications and discussions in a high level.
    -
    X
    -
    -
    -
    10 Develops strategies, policies and plans about systems and topics that Computer Engineering uses, and interprets the outcomes.
    -
    X
    -
    -
    -

    *1 Lowest, 2 Low, 3 Average, 4 High, 5 Highest

     


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