GRADUATE SCHOOL

Ph.D. In Computer Engineering

CE 604 | Course Introduction and Application Information

Course Name
Advanced Computer Graphics
Code
Semester
Theory
(hour/week)
Application/Lab
(hour/week)
Local Credits
ECTS
CE 604
Fall/Spring
3
0
3
7.5

Prerequisites
None
Course Language
English
Course Type
Elective
Course Level
Third Cycle
Mode of Delivery -
Teaching Methods and Techniques of the Course -
Course Coordinator -
Course Lecturer(s)
Assistant(s) -
Course Objectives After fundamental concepts and mathematical foundations are understood, fundamental techniques and advanced research topics in computer graphics will be introduced. A comprehensive introduction to computer graphics is the fundamental goal of this course.
Learning Outcomes The students who succeeded in this course;
  • Be able to summarize the fundamental concepts of computer graphics.
  • Be able to evaluate recent research topics in computer graphics.
  • Be able to develop modern computer graphics programs.
  • Be able to apply animations and transformations in computer graphics.
  • Be able to describe photorealistic and non-photorealistic rendering techniques in computer graphics.
Course Description Foundations of computer graphics, mathematical background, the graphics pipeline, representing 3D models, animation, lighting and materials, texturing and surface detail methods, global illumination, programmable shaders, physics-based methods, mesh deformation techniques, point clouds, non-photorealistic rendering.

 



Course Category

Core Courses
Major Area Courses
X
Supportive Courses
Media and Management Skills Courses
Transferable Skill Courses

 

WEEKLY SUBJECTS AND RELATED PREPARATION STUDIES

Week Subjects Related Preparation
1 Graphics Systems and Models E. Angel, D. Shreiner “Interactive Computer Graphics with WebGL, Global Edition, 7/E”, Pearson, 2015, Chapter 1
2 Graphics Programming E. Angel, D. Shreiner “Interactive Computer Graphics with WebGL, Global Edition, 7/E”, Pearson, 2015, Chapter 2
3 Interaction and Animation E. Angel, D. Shreiner “Interactive Computer Graphics with WebGL, Global Edition, 7/E”, Pearson, 2015, Chapter 3
4 Geometric Objects and Transformations E. Angel, D. Shreiner “Interactive Computer Graphics with WebGL, Global Edition, 7/E”, Pearson, 2015, Chapter 4
5 Viewing E. Angel, D. Shreiner “Interactive Computer Graphics with WebGL, Global Edition, 7/E”, Pearson, 2015, Chapter 5
6 Lighting and Shading E. Angel, D. Shreiner “Interactive Computer Graphics with WebGL, Global Edition, 7/E”, Pearson, 2015, Chapter 6
7 Discrete Techniques E. Angel, D. Shreiner “Interactive Computer Graphics with WebGL, Global Edition, 7/E”, Pearson, 2015, Chapter 7
8 Midterm examination
9 From Geometry To Pixels E. Angel, D. Shreiner “Interactive Computer Graphics with WebGL, Global Edition, 7/E”, Pearson, 2015, Chapter 8
10 Modeling and Hierarchy E. Angel, D. Shreiner “Interactive Computer Graphics with WebGL, Global Edition, 7/E”, Pearson, 2015, Chapter 9
11 Procedural Methods E. Angel, D. Shreiner “Interactive Computer Graphics with WebGL, Global Edition, 7/E”, Pearson, 2015, Chapter 10
12 Curves and Surfaces E. Angel, D. Shreiner “Interactive Computer Graphics with WebGL, Global Edition, 7/E”, Pearson, 2015, Chapter 11
13 Advanced Rendering E. Angel, D. Shreiner “Interactive Computer Graphics with WebGL, Global Edition, 7/E”, Pearson, 2015, Chapter 12
14 Advanced Topics in Computer Graphics Internet resources
15 Advanced Topics in Computer Graphics Internet resources
16 Advanced Topics in Computer Graphics Internet resources

 

Course Notes/Textbooks E. Angel, D. Shreiner “Interactive Computer Graphics with WebGL, Global Edition, 7/E”, Pearson, 2015
Suggested Readings/Materials Hughes JF, Van Dam A, Foley JD, Feiner SK. “Computer graphics: principles and practice”. Pearson Education, 2013.

 

EVALUATION SYSTEM

Semester Activities Number Weigthing
Participation
16
10
Laboratory / Application
Field Work
Quizzes / Studio Critiques
Portfolio
Homework / Assignments
5
30
Presentation / Jury
Project
1
35
Seminar / Workshop
Oral Exams
Midterm
1
20
Final Exam
1
5
Total

Weighting of Semester Activities on the Final Grade
23
95
Weighting of End-of-Semester Activities on the Final Grade
1
5
Total

ECTS / WORKLOAD TABLE

Semester Activities Number Duration (Hours) Workload
Theoretical Course Hours
(Including exam week: 16 x total hours)
16
3
48
Laboratory / Application Hours
(Including exam week: '.16.' x total hours)
16
0
Study Hours Out of Class
15
5
75
Field Work
0
Quizzes / Studio Critiques
0
Portfolio
0
Homework / Assignments
5
7
35
Presentation / Jury
0
Project
1
40
40
Seminar / Workshop
0
Oral Exam
0
Midterms
1
20
20
Final Exam
1
7
7
    Total
225

 

COURSE LEARNING OUTCOMES AND PROGRAM QUALIFICATIONS RELATIONSHIP

#
Program Competencies/Outcomes
* Contribution Level
1
2
3
4
5
1 Understands and applies the foundational theories of Computer Engineering in a high level. X
2 Possesses a great depth and breadth of knowledge about Computer Engineering including the latest developments. X
3 Can reach the latest information in Computer Engineering and possesses a high level of proficiency in the methods and abilities necessary to comprehend it and conduct research with it. X
4 Conducts a comprehensive study that introduces innovation to science and technology, develops a new scientific procedure or a technological product/process, or applies a known method in a new field. X
5 Independently understands, designs, implements and concludes a unique research process in addition to managing it. X
6 Contributes to science and technology literature by publishing the output of his/her academic studies in respectable academic outlets. X
7 Interprets scientific, technological, social and cultural developments and relates them to the general public with a commitment to scientific objectivity and ethical responsibility. X
8 Performs critical analysis, synthesis and evaluation of ideas and developments in Computer Engineering. X
9 Performs verbal and written communications with professionals as well as broader scientific and social communities in Computer Engineering, by using English at least at the European Language Portfolio C1 General level, performs written, oral and visual communications and discussions in a high level. X
10 Develops strategies, policies and plans about systems and topics that Computer Engineering uses, and interprets the outcomes. X

*1 Lowest, 2 Low, 3 Average, 4 High, 5 Highest

 


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