İzmir Ekonomi Üniversitesi
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  • GRADUATE SCHOOL

    Ph.D. In Computer Engineering

    CE 606 | Course Introduction and Application Information

    Course Name
    Video Coding and Decoding
    Code
    Semester
    Theory
    (hour/week)
    Application/Lab
    (hour/week)
    Local Credits
    ECTS
    CE 606
    Fall/Spring
    3
    0
    3
    7.5

    Prerequisites
    None
    Course Language
    English
    Course Type
    Elective
    Course Level
    Third Cycle
    Mode of Delivery -
    Teaching Methods and Techniques of the Course -
    National Occupation Classification -
    Course Coordinator
    Course Lecturer(s)
    Assistant(s) -
    Course Objectives Firstly, the fundamental concepts will be studied after which the existing video codec standards will be examined. A comprehensive introduction to digital video compression is the fundamental goal of the course.
    Learning Outcomes
    #
    Content
    PC Sub
    * Contribution Level
    1
    2
    3
    4
    5
    1will be able to select software configuration parameters of a codec.
    2will be able to evaluate topics on video rate, distortion and codec computational complexity.
    3will be able to determine the bottlenecks in certain phases of video transmission.
    4will be able to possess knowledge on video codec standards.
    5will be able to select proper parameters for video display.
    Course Description Fundamentals of digital video, image and video compression principles, video coding standards, motion estimation and compensation, transform coding, entropy coding, preprocessing and postprocessing, rate, distortion, complexity and video communication.

     



    Course Category

    Core Courses
    Major Area Courses
    X
    Supportive Courses
    Media and Management Skills Courses
    Transferable Skill Courses

     

    WEEKLY SUBJECTS AND RELATED PREPARATION STUDIES

    Week Subjects Related Preparation Learning Outcome
    1 Giriş ve Sayısal Video I.E.G. Richardson “Video Codec Design”, Wiley, 2002 Bölüm 1 ve 2
    2 Görüntü ve Video Sıkıştırma Prensipleri I.E.G. Richardson “Video Codec Design”, Wiley, 2002 Bölüm 3
    3 Video kodlama standartları: JPEG ve MPEG I.E.G. Richardson “Video Codec Design”, Wiley, 2002 Bölüm 4
    4 Video kodlama standartları: H261, H263 ve H26L I.E.G. Richardson “Video Codec Design”, Wiley, 2002 Bölüm 4
    5 Hareket Tahminleme ve Görüntü Düzeltme 1 I.E.G. Richardson “Video Codec Design”, Wiley, 2002 Bölüm 5
    6 Hareket Tahminleme ve Görüntü Düzeltme 2 I.E.G. Richardson “Video Codec Design”, Wiley, 2002 Bölüm 5
    7 Dönüşüm Kodlama I.E.G. Richardson “Video Codec Design”, Wiley, 2002 Bölüm 6
    8 Midterm
    9 Entropi kodlama I.E.G. Richardson “Video Codec Design”, Wiley, 2002 Bölüm 7
    10 Ön ve Son Bilgi İşleme I.E.G. Richardson “Video Codec Design”, Wiley, 2002 Bölüm 8
    11 Oran, Distorsiyon ve Karmaşıklık I.E.G. Richardson “Video Codec Design”, Wiley, 2002 Bölüm 9
    12 Video İletimi I.E.G. Richardson “Video Codec Design”, Wiley, 2002 Bölüm 10
    13 Platformlar I.E.G. Richardson “Video Codec Design”, Wiley, 2002 Bölüm 11
    14 Video Kodlayıcı ve Çözücü Tasarımı I.E.G. Richardson “Video Codec Design”, Wiley, 2002 Bölüm 12
    15 Review I.E.G. Richardson “Video Codec Design”, Wiley, 2002
    16 -

     

    Course Notes/Textbooks I.E.G. Richardson “Video Codec Design”, Wiley, 2002
    Suggested Readings/Materials I.E.G. Richardson “H.264 and MPEG- 4 Video Compression ”, Wiley, 2003

     

    EVALUATION SYSTEM

    Semester Activities Number Weighting LO 1 LO 2 LO 3 LO 4 LO 5
    Participation
    13
    10
    Laboratory / Application
    Field Work
    Quizzes / Studio Critiques
    Portfolio
    Homework / Assignments
    5
    30
    Presentation / Jury
    Project
    Seminar / Workshop
    Oral Exams
    Midterm
    1
    25
    Final Exam
    1
    35
    Total

    Weighting of Semester Activities on the Final Grade
    65
    Weighting of End-of-Semester Activities on the Final Grade
    35
    Total

    ECTS / WORKLOAD TABLE

    Semester Activities Number Duration (Hours) Workload
    Theoretical Course Hours
    (Including exam week: 16 x total hours)
    16
    3
    48
    Laboratory / Application Hours
    (Including exam week: '.16.' x total hours)
    16
    0
    Study Hours Out of Class
    15
    5
    75
    Field Work
    0
    Quizzes / Studio Critiques
    0
    Portfolio
    0
    Homework / Assignments
    0
    Presentation / Jury
    42
    0
    Project
    1
    90
    90
    Seminar / Workshop
    0
    Oral Exam
    0
    Midterms
    1
    0
    Final Exam
    1
    0
        Total
    213

     

    COURSE LEARNING OUTCOMES AND PROGRAM QUALIFICATIONS RELATIONSHIP

    #
    PC Sub Program Competencies/Outcomes
    * Contribution Level
    1
    2
    3
    4
    5
    1 Understands and applies the foundational theories of Computer Engineering in a high level.
    -
    -
    -
    X
    -
    2 Possesses a great depth and breadth of knowledge about Computer Engineering including the latest developments.
    -
    -
    -
    -
    X
    3 Can reach the latest information in Computer Engineering and possesses a high level of proficiency in the methods and abilities necessary to comprehend it and conduct research with it.
    -
    X
    -
    -
    -
    4 Conducts a comprehensive study that introduces innovation to science and technology, develops a new scientific procedure or a technological product/process, or applies a known method in a new field.
    X
    -
    -
    -
    -
    5 Independently understands, designs, implements and concludes a unique research process in addition to managing it.
    -
    X
    -
    -
    -
    6 Contributes to science and technology literature by publishing the output of his/her academic studies in respectable academic outlets.
    -
    X
    -
    -
    -
    7 Interprets scientific, technological, social and cultural developments and relates them to the general public with a commitment to scientific objectivity and ethical responsibility.
    -
    -
    X
    -
    -
    8 Performs critical analysis, synthesis and evaluation of ideas and developments in Computer Engineering.
    -
    -
    -
    X
    -
    9 Performs verbal and written communications with professionals as well as broader scientific and social communities in Computer Engineering, by using English at least at the European Language Portfolio C1 General level, performs written, oral and visual communications and discussions in a high level.
    -
    X
    -
    -
    -
    10 Develops strategies, policies and plans about systems and topics that Computer Engineering uses, and interprets the outcomes.
    -
    -
    X
    -
    -

    *1 Lowest, 2 Low, 3 Average, 4 High, 5 Highest

     


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