GRADUATE SCHOOL

Ph.D. In Computer Engineering

CE 612 | Course Introduction and Application Information

Course Name
Software Evolution and Maintenance
Code
Semester
Theory
(hour/week)
Application/Lab
(hour/week)
Local Credits
ECTS
CE 612
Fall/Spring
3
0
3
7.5

Prerequisites
None
Course Language
English
Course Type
Elective
Course Level
Third Cycle
Mode of Delivery -
Teaching Methods and Techniques of the Course -
Course Coordinator -
Course Lecturer(s)
Assistant(s) -
Course Objectives This course provides doctoral students an in-depth knowledge of the various aspects of software evolution and maintenance. It covers the laws of software evolution and the means to control them, evolution and maintenance models, reengineering, refactoring and reuse techniques and processes for migration of legacy information systems.
Learning Outcomes The students who succeeded in this course;
  • Define the nature of software evolution.
  • Identify the software evolution laws.
  • Attribute what is meant by legacy systems and why these systems are important.
  • Define the evolution and maintenance models.
  • Explain the concepts of software re-engineering.
Course Description This course specifies definitions and concepts, software evolution and maintenance processes, reengineering, refactoring and reuse techniques in software engineering.

 



Course Category

Core Courses
Major Area Courses
X
Supportive Courses
Media and Management Skills Courses
Transferable Skill Courses

 

WEEKLY SUBJECTS AND RELATED PREPARATION STUDIES

Week Subjects Related Preparation
1 Introduction, IEEE Std 1219
2 The context of software evolution and maintenance Grubb and Takang, ch.1; Tripathy and Naik ch. 1
3 The maintenance framework. Grubb and Takang, ch.2; Tripathy and Naik ch. 2; Pressman, ch. 29
4 Software change Grubb and Takang, ch.3
5 Limitations and economic implications to software change Grubb and Takang, ch.4
6 Maintenance process Grubb and Takang, ch.5; ISO/IEC 14764
7 Program understanding Grubb and Takang, ch.6
8 Reverse engineering Grubb and Takang, ch.7; Tripathy and Naik ch. 4
9 Midterm exam
10 Reuse and reusability Grubb and Takang, ch.8
11 Management and organizational issues Grubb and Takang, ch.10
12 Legacy Information Systems Tripathy and Naik ch. 5
13 Software sustainability
14 Review
15 Review
16 Fınal

 

Course Notes/Textbooks
Suggested Readings/Materials Grubb P. and Takang A.A., Software Maintenance Concepts and Practice, 2e, World Scientific, 2003. Sommerville I., Software Engineering, 10e, AddisonWesley, 2016. Pressman R.S., Software Engineering: A Practitioners Approach, 7e, McGrawHill, 2010. SWEBOK V3.0, Guide to the Software Engineering Body of Knowledge: 2014, Ed: Bourque P. and Fairley R.E., IEEE, 2014. April, Abran & Dumke, What do you need to know about Software Maintenance? Maintenance and assest management, 2005, vol. 20, no 2, pp. 32-37. Lanubile and Visaggio, Iterative Reengineering to compensate for QuickFix Maintenance, IEEE, 1995, International Conference on Software Maintenance, pp.140-146. Canfora and Cimitile, Software Maintenance, 2000, http://www.compaid.com/caiInternet/ezine/maintenancecanfora.pdf. Jones C., The Economics of Software Maintenance in the Twenty First Century, 2006. Tripathy P. and Naik K., Software evolution and maintenance: a practitioner’s approach, Wiley, 2015.

 

EVALUATION SYSTEM

Semester Activities Number Weigthing
Participation
Laboratory / Application
Field Work
Quizzes / Studio Critiques
Portfolio
Homework / Assignments
1
25
Presentation / Jury
Project
Seminar / Workshop
Oral Exams
Midterm
1
25
Final Exam
1
50
Total

Weighting of Semester Activities on the Final Grade
2
60
Weighting of End-of-Semester Activities on the Final Grade
1
40
Total

ECTS / WORKLOAD TABLE

Semester Activities Number Duration (Hours) Workload
Theoretical Course Hours
(Including exam week: 16 x total hours)
16
3
48
Laboratory / Application Hours
(Including exam week: '.16.' x total hours)
16
0
Study Hours Out of Class
15
4
60
Field Work
0
Quizzes / Studio Critiques
0
Portfolio
0
Homework / Assignments
1
30
30
Presentation / Jury
0
Project
0
Seminar / Workshop
0
Oral Exam
0
Midterms
1
30
30
Final Exam
1
57
57
    Total
225

 

COURSE LEARNING OUTCOMES AND PROGRAM QUALIFICATIONS RELATIONSHIP

#
Program Competencies/Outcomes
* Contribution Level
1
2
3
4
5
1 Understands and applies the foundational theories of Computer Engineering in a high level. X
2 Possesses a great depth and breadth of knowledge about Computer Engineering including the latest developments. X
3 Can reach the latest information in Computer Engineering and possesses a high level of proficiency in the methods and abilities necessary to comprehend it and conduct research with it. X
4 Conducts a comprehensive study that introduces innovation to science and technology, develops a new scientific procedure or a technological product/process, or applies a known method in a new field. X
5 Independently understands, designs, implements and concludes a unique research process in addition to managing it. X
6 Contributes to science and technology literature by publishing the output of his/her academic studies in respectable academic outlets. X
7 Interprets scientific, technological, social and cultural developments and relates them to the general public with a commitment to scientific objectivity and ethical responsibility.
8 Performs critical analysis, synthesis and evaluation of ideas and developments in Computer Engineering. X
9 Performs verbal and written communications with professionals as well as broader scientific and social communities in Computer Engineering, by using English at least at the European Language Portfolio C1 General level, performs written, oral and visual communications and discussions in a high level. X
10 Develops strategies, policies and plans about systems and topics that Computer Engineering uses, and interprets the outcomes. X

*1 Lowest, 2 Low, 3 Average, 4 High, 5 Highest

 


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