İzmir Ekonomi Üniversitesi
  • TÜRKÇE

  • GRADUATE SCHOOL

    M.SC. in Computer Engineering (Without Thesis)

    CE 536 | Course Introduction and Application Information

    Course Name
    Human-Computer Interaction
    Code
    Semester
    Theory
    (hour/week)
    Application/Lab
    (hour/week)
    Local Credits
    ECTS
    CE 536
    Fall/Spring
    3
    0
    3
    7.5

    Prerequisites
    None
    Course Language
    English
    Course Type
    Elective
    Course Level
    Second Cycle
    Mode of Delivery -
    Teaching Methods and Techniques of the Course -
    National Occupation Classification -
    Course Coordinator -
    Course Lecturer(s)
    Assistant(s) -
    Course Objectives The objective of this course is to give knowledge and experience about user-centric design methodologies, tools and contemporary research topics in order to help students develop more effective user interfaces, design applications with high usability, and develop new interaction techniques.
    Learning Outcomes

    The students who succeeded in this course;

    • will be able to summarize the basic terms and concepts related to human computer interaction.
    • will be able to analyse user and task requirements.
    • will be able to test the usability of user interfaces.
    • will be able to evaluate the developments in the field of Human-Computer Interaction.
    • will be able to arrange an experimental study related to Human-Computer Interaction.
    Course Description Teaching the basic principles of user interfaces. Introduce students to usability models and principles. Having students carry out user and task analyses. Teaching design, prototype development and evaluation through having students complete term projects. Teaching new user interface techniques. Teaching how to carry out user-centric research.

     



    Course Category

    Core Courses
    Major Area Courses
    Supportive Courses
    Media and Management Skills Courses
    Transferable Skill Courses

     

    WEEKLY SUBJECTS AND RELATED PREPARATION STUDIES

    Week Subjects Related Preparation Learning Outcome
    1 Introduction to human computer interaction Designing the User Interface, Ben Shneiderman, (ch 1).
    2 Usability of Interactive Systems Designing the User Interface, Ben Shneiderman, (ch 1).
    3 Guidelines, Principles, and Theories Designing the User Interface, Ben Shneiderman, (ch 2).
    4 Managing Design Processes Designing the User Interface, Ben Shneiderman, (ch 3).
    5 Managing Design Processes Designing the User Interface, Ben Shneiderman, (ch 3).
    6 Evaluating Interface Designs Designing the User Interface, Ben Shneiderman, (ch 4).
    7 Evaluating Interface Designs Designing the User Interface, Ben Shneiderman, (ch 4).
    8 Evaluating Interface Designs Designing the User Interface, Ben Shneiderman, (ch 4).
    9 Midterm
    10 High-fidelity prototypes in the computer Internet resources
    11 Direct Manipulation and Virtual Environments Designing the User Interface, Ben Shneiderman, (ch 5).
    12 Menu selection, form fillin, and dialog boxes Designing the User Interface, Ben Shneiderman, (ch 6).
    13 Interaction devices Designing the User Interface, Ben Shneiderman, (ch 8).
    14 Presentation
    15 Review of the Semester
    16 -

     

    Course Notes/Textbooks Ben Shneiderman, Catherine Plaisant, Maxine Cohen, Steven Jacobs, 2009, Designing the User Interface: Strategies for Effective HumanComputer Interaction (5th Edition), Addison Wesley
    Suggested Readings/Materials Selected papers that are posted on the web page.

     

    EVALUATION SYSTEM

    Semester Activities Number Weigthing
    Participation
    Laboratory / Application
    Field Work
    Quizzes / Studio Critiques
    Portfolio
    Homework / Assignments
    Presentation / Jury
    3
    20
    Project
    1
    50
    Seminar / Workshop
    Oral Exams
    Midterm
    1
    30
    Final Exam
    Total

    Weighting of Semester Activities on the Final Grade
    100
    Weighting of End-of-Semester Activities on the Final Grade
    Total

    ECTS / WORKLOAD TABLE

    Semester Activities Number Duration (Hours) Workload
    Theoretical Course Hours
    (Including exam week: 16 x total hours)
    16
    3
    48
    Laboratory / Application Hours
    (Including exam week: '.16.' x total hours)
    16
    0
    Study Hours Out of Class
    15
    5
    75
    Field Work
    0
    Quizzes / Studio Critiques
    0
    Portfolio
    0
    Homework / Assignments
    0
    Presentation / Jury
    3
    7
    21
    Project
    1
    50
    50
    Seminar / Workshop
    0
    Oral Exam
    0
    Midterms
    1
    31
    31
    Final Exam
    0
        Total
    225

     

    COURSE LEARNING OUTCOMES AND PROGRAM QUALIFICATIONS RELATIONSHIP

    #
    PC Sub Program Competencies/Outcomes
    * Contribution Level
    1
    2
    3
    4
    5
    1 Accesses information in breadth and depth by conducting scientific research in Computer Engineering, evaluates, interprets and applies information.
    -
    -
    -
    -
    X
    2 Is well-informed about contemporary techniques and methods used in Computer Engineering and their limitations.
    -
    -
    -
    X
    -
    3 Uses scientific methods to complete and apply information from uncertain, limited or incomplete data, can combine and use information from different disciplines.
    -
    -
    -
    X
    -
    4 Is informed about new and upcoming applications in the field and learns them whenever necessary.
    -
    -
    -
    X
    -
    5 Defines and formulates problems related to Computer Engineering, develops methods to solve them and uses progressive methods in solutions.
    -
    -
    X
    -
    -
    6 Develops novel and/or original methods, designs complex systems or processes and develops progressive/alternative solutions in designs.
    -
    -
    -
    X
    -
    7 Designs and implements studies based on theory, experiments and modelling, analyses and resolves the complex problems that arise in this process.
    -
    -
    -
    -
    X
    8 Can work effectively in interdisciplinary teams as well as teams of the same discipline, can lead such teams and can develop approaches for resolving complex situations, can work independently and takes responsibility.
    -
    -
    -
    X
    -
    9 Engages in written and oral communication at least in Level B2 of the European Language Portfolio Global Scale.
    -
    -
    -
    X
    -
    10 Communicates the process and the results of his/her studies in national and international venues systematically, clearly and in written or oral form.
    -
    -
    -
    X
    -
    11 Is knowledgeable about the social, environmental, health, security and law implications of Computer Engineering applications, knows their project management and business applications, and is aware of their limitations in Computer Engineering applications.
    -
    -
    X
    -
    -
    12 Highly regards scientific and ethical values in data collection, interpretation, communication and in every professional activity.
    -
    -
    -
    X
    -

    *1 Lowest, 2 Low, 3 Average, 4 High, 5 Highest

     


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