GRADUATE SCHOOL

Ph.D. In Design Studies

FFD 662 | Course Introduction and Application Information

Course Name
Innovative Design Research
Code
Semester
Theory
(hour/week)
Application/Lab
(hour/week)
Local Credits
ECTS
FFD 662
Fall
3
0
3
7.5

Prerequisites
None
Course Language
English
Course Type
Required
Course Level
Third Cycle
Mode of Delivery -
Teaching Methods and Techniques of the Course Discussion
Group Work
Critical feedback
Lecture / Presentation
Course Coordinator
Course Lecturer(s)
Assistant(s) -
Course Objectives The aim of the course is the conceptual development of innovative design research methodologies for specific research projects or fields of research and thus enrich the possibilities for design research and fields of research.
Learning Outcomes The students who succeeded in this course;
  • identify available tools for research in the respective field of design
  • identify potential gaps and deficiencies in design research
  • explicitly describe the final objectives of an original research in the field of design
  • specify the available design research tools to reach the described objectives
  • develop an original field for design research, a new research methodology, or its component suitable for the specific research field
  • demonstrate a broad understanding of research methods and research ethics
Course Description This course involves the analysis of design and design research literature and research methods from other disciplines. Furthermore, students are expected to determine new research areas or apply some of the methods to a selected project in order to generate new data or knowledge as time and resources permit.

 



Course Category

Core Courses
Major Area Courses
X
Supportive Courses
Media and Management Skills Courses
Transferable Skill Courses

 

WEEKLY SUBJECTS AND RELATED PREPARATION STUDIES

Week Subjects Related Preparation
1 Introduction to the course None
2 Fundamentals of research, ontology, epistemology, definitions - Student presentations Student presentations
3 Design research - Project selection Reading - Cross
4 Understanding methodologies Reading – O'Leary
5 Qualitative approaches - observation, interviews Reading – Wellington & Szczerbinski
6 Qualitative approaches – focus groups, case studies Reading – W & S
7 Qualitative approaches – dealing with qualitative data Reading – W & S
8 Quantitative approaches - surveys, experiments/ Project review and presentations 1 Reading – O’Leary; Report 1; Student presentations
9 Midterm All material covered
10 Quantitative approaches - dealing with quantitative data, statistics Reading – W & S
11 Presenting and disseminating research Reading – W & S
12 Ethics in research Reading – O’Leary
13 Presenting and disseminating research Reading - W & S
14 Student research presentations Student presentations and final report
15 Review of the semester
16 Final evaluations

 

Course Notes/Textbooks

Jerry Wellington , and Marcin Szczerbinski (2007) Research Methods for the Social Sciences Bloomsbury Publishing

Laurel B (ed) (2003) Design research. MIT Press, Cambridge MA

ISBN: 9780262122634

McIntyre L (2005) Need to know, social science research methods. McGraw Hill, New York NY, ISBN10: 0767413172

Creswell JW (2014) Research design. Sage Publications, Thousand Oaks CA, ISBN: 9781452226101

O’Leary G (2017) The Essential Guide to Doing Your Research Project. Sage Publications, London, ISBN: 9781473952089

Suggested Readings/Materials

Cross, N. (1999). Design research: A disciplined conversation. Design issues, 15(2), 5-10

Margolin, V. (1992). Design history or design studies: subject matter and methods. Design Studies, 13(2), 104-116.

Salvador et al. (1999) Design Ethnography. Design Management Journal 10, 35-41.

 

EVALUATION SYSTEM

Semester Activities Number Weigthing
Participation
-
Laboratory / Application
Field Work
Quizzes / Studio Critiques
Portfolio
Homework / Assignments
Presentation / Jury
2
20
Project
1
50
Seminar / Workshop
Oral Exams
Midterm
1
30
Final Exam
Total

Weighting of Semester Activities on the Final Grade
100
Weighting of End-of-Semester Activities on the Final Grade
Total

ECTS / WORKLOAD TABLE

Semester Activities Number Duration (Hours) Workload
Theoretical Course Hours
(Including exam week: 16 x total hours)
16
3
48
Laboratory / Application Hours
(Including exam week: '.16.' x total hours)
16
0
Study Hours Out of Class
10
2
20
Field Work
0
Quizzes / Studio Critiques
0
Portfolio
0
Homework / Assignments
0
Presentation / Jury
2
6
12
Project
1
100
100
Seminar / Workshop
0
Oral Exam
0
Midterms
1
14
14
Final Exam
0
    Total
194

 

COURSE LEARNING OUTCOMES AND PROGRAM QUALIFICATIONS RELATIONSHIP

#
Program Competencies/Outcomes
* Contribution Level
1
2
3
4
5
1

to be able to develop scientific expertise and capabilities in the field of design studies by using creative and critical thinking as well as research skills; innovatively contributing to the discipline through new ideas,

X
2

to be able to comprehend the interaction across various disciplines related to the field of design reaching at original conclusions via using new and complex analysis, synthesis and evaluation skills,

X
3

to be able to develop new strategic approaches to solve unforeseen complex issues in design practice through integrative and creative elaboration,

X
4

to be able to conduct independent research, analyze scientific phenomena through a broad, deep and critical perspective, arrive at new syntheses and evaluations in design discipline,

X
5

to be able to publish scientific articles in reputable refereed journals, present papers in scientific conferences in the field of design and its sub-disciplines,

X
6

to be able to develop effective communication skills to scientifically present and defend original ideas to an expert audience,

X
7

to be able to conduct affective team work in the field of design,

8

to be able to use the English language fluently for both comprehending scientific publications and developing proper communication with foreign colleagues,

X
9

to be able to contribute to the process of transforming into an " information society", by following the technological, social and cultural developments on both academic and professional grounds continuously,

X
10

to be able to develop skills of designing and producing unique models and products that will be certificated as registered design, trade mark and patents.

X

*1 Lowest, 2 Low, 3 Average, 4 High, 5 Highest

 


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