GRADUATE SCHOOL

M.SC. In Industrial Engineering (With Thesis)

CE 536 | Course Introduction and Application Information

Course Name
Human-Computer Interaction
Code
Semester
Theory
(hour/week)
Application/Lab
(hour/week)
Local Credits
ECTS
CE 536
Fall/Spring
3
0
3
7.5

Prerequisites
None
Course Language
English
Course Type
Elective
Course Level
Second Cycle
Mode of Delivery -
Teaching Methods and Techniques of the Course -
Course Coordinator -
Course Lecturer(s)
Assistant(s) -
Course Objectives The objective of this course is to give knowledge and experience about user-centric design methodologies, tools and contemporary research topics in order to help students develop more effective user interfaces, design applications with high usability, and develop new interaction techniques.
Learning Outcomes The students who succeeded in this course;
  • will be able to summarize the basic terms and concepts related to human computer interaction.
  • will be able to analyse user and task requirements.
  • will be able to test the usability of user interfaces.
  • will be able to evaluate the developments in the field of Human-Computer Interaction.
  • will be able to arrange an experimental study related to Human-Computer Interaction.
Course Description Teaching the basic principles of user interfaces. Introduce students to usability models and principles. Having students carry out user and task analyses. Teaching design, prototype development and evaluation through having students complete term projects. Teaching new user interface techniques. Teaching how to carry out user-centric research.

 



Course Category

Core Courses
Major Area Courses
Supportive Courses
Media and Management Skills Courses
Transferable Skill Courses

 

WEEKLY SUBJECTS AND RELATED PREPARATION STUDIES

Week Subjects Related Preparation
1 Introduction to human computer interaction Designing the User Interface, Ben Shneiderman, (ch 1).
2 Usability of Interactive Systems Designing the User Interface, Ben Shneiderman, (ch 1).
3 Guidelines, Principles, and Theories Designing the User Interface, Ben Shneiderman, (ch 2).
4 Managing Design Processes Designing the User Interface, Ben Shneiderman, (ch 3).
5 Managing Design Processes Designing the User Interface, Ben Shneiderman, (ch 3).
6 Evaluating Interface Designs Designing the User Interface, Ben Shneiderman, (ch 4).
7 Evaluating Interface Designs Designing the User Interface, Ben Shneiderman, (ch 4).
8 Evaluating Interface Designs Designing the User Interface, Ben Shneiderman, (ch 4).
9 Midterm
10 High-fidelity prototypes in the computer Internet resources
11 Direct Manipulation and Virtual Environments Designing the User Interface, Ben Shneiderman, (ch 5).
12 Menu selection, form fillin, and dialog boxes Designing the User Interface, Ben Shneiderman, (ch 6).
13 Interaction devices Designing the User Interface, Ben Shneiderman, (ch 8).
14 Presentation
15 Review of the Semester
16 -

 

Course Notes/Textbooks Ben Shneiderman, Catherine Plaisant, Maxine Cohen, Steven Jacobs, 2009, Designing the User Interface: Strategies for Effective HumanComputer Interaction (5th Edition), Addison Wesley
Suggested Readings/Materials Selected papers that are posted on the web page.

 

EVALUATION SYSTEM

Semester Activities Number Weigthing
Participation
Laboratory / Application
Field Work
Quizzes / Studio Critiques
Portfolio
Homework / Assignments
Presentation / Jury
3
20
Project
1
50
Seminar / Workshop
Oral Exams
Midterm
1
30
Final Exam
Total

Weighting of Semester Activities on the Final Grade
100
Weighting of End-of-Semester Activities on the Final Grade
Total

ECTS / WORKLOAD TABLE

Semester Activities Number Duration (Hours) Workload
Theoretical Course Hours
(Including exam week: 16 x total hours)
16
3
48
Laboratory / Application Hours
(Including exam week: '.16.' x total hours)
16
0
Study Hours Out of Class
15
5
75
Field Work
0
Quizzes / Studio Critiques
0
Portfolio
0
Homework / Assignments
0
Presentation / Jury
3
7
21
Project
1
50
50
Seminar / Workshop
0
Oral Exam
0
Midterms
1
31
31
Final Exam
0
    Total
225

 

COURSE LEARNING OUTCOMES AND PROGRAM QUALIFICATIONS RELATIONSHIP

#
Program Competencies/Outcomes
* Contribution Level
1
2
3
4
5
1

To have an appropriate knowledge of methodological and practical elements of the basic sciences and to be able to apply this knowledge in order to describe engineering-related problems in the context of industrial systems.

2

To be able to identify, formulate and solve Industrial Engineering-related problems by using state-of-the-art methods, techniques and equipment.

3

To be able to use techniques and tools for analyzing and designing industrial systems with a commitment to quality.

4

To be able to conduct basic research and write and publish articles in related conferences and journals.

5

To be able to carry out tests to measure the performance of industrial systems, analyze and interpret the subsequent results.

6

To be able to manage decision-making processes in industrial systems.

7

To have an aptitude for life-long learning; to be aware of new and upcoming applications in the field and to be able to learn them whenever necessary.

8

To have the scientific and ethical values within the society in the collection, interpretation, dissemination, containment and use of the necessary technologies related to Industrial Engineering.

9

To be able to design and implement studies based on theory, experiments and modeling; to be able to analyze and resolve the complex problems that arise in this process; to be able to prepare an original thesis that comply with Industrial Engineering criteria.

10

To be able to follow information about Industrial Engineering in a foreign language; to be able to present the process and the results of his/her studies in national and international venues systematically, clearly and in written or oral form.

*1 Lowest, 2 Low, 3 Average, 4 High, 5 Highest

 


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