İzmir Ekonomi Üniversitesi
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    M.SC. In Architecture (With Thesis)

    ARCH 566 | Course Introduction and Application Information

    Course Name
    Natural Algorithms in Architecture
    Code
    Semester
    Theory
    (hour/week)
    Application/Lab
    (hour/week)
    Local Credits
    ECTS
    ARCH 566
    Fall/Spring
    1
    4
    3
    7.5

    Prerequisites
    None
    Course Language
    English
    Course Type
    Elective
    Course Level
    Second Cycle
    Mode of Delivery -
    Teaching Methods and Techniques of the Course -
    National Occupation Classification -
    Course Coordinator -
    Course Lecturer(s)
    Assistant(s) -
    Course Objectives The course objective is to research biologically-inspired computational processes and algorithms as applied to generative architectural design. Introduction to theory and practice to empower the students with contemporary computational design methodologies. Students are introduced to design processes that are emergent, iterative, and based on natural processes. The course aims to give the students the tools to be able to conceive, analyze, and generate architectural solutions by studying natural forms and processes. Students will studio plants, shells, skeletons, seeds, algae, muscle, swarm behavior, and others for biomimetic analysis for process and form generation. Environmental, functional, and structural analysis will be explored for integration in the biomimetic process. Architecture will be explored in the context of nature, design, and technology.
    Learning Outcomes
    #
    Content
    PC Sub
    * Contribution Level
    1
    2
    3
    4
    5
    1explain current technology and research in the field of biomimicry and natural algorithms in architecture
    2evaluate architectural research and/or defend new hypothesis in the field of biomimicry and/or natural algorithm.
    3demonstrate a critical application of mathematical and digital skills in digital biomimetry.
    4compute advanced digital functional, structural and environmental analysis
    5appraise advanced digital and mathematical design techniques
    Course Description This course will be an overview and experimentation with natural occurring Algorithms that are applicable in contemporary Architectural Design. This includes algorithms, scripting structures, design strategies and processes. The evolution of organism form and structures in response to functions and environment will be explored. Students will do readings on software technologies, as well as art and design related to computational and algorithmic processes.

     



    Course Category

    Core Courses
    Major Area Courses
    X
    Supportive Courses
    Media and Management Skills Courses
    Transferable Skill Courses

     

    WEEKLY SUBJECTS AND RELATED PREPARATION STUDIES

    Week Subjects Related Preparation Learning Outcome
    1 Introduction to the course content
    2 Lecture on Basics of computational design Readings 1: Terzidis, K. (2006). Algorithmic architecture. Routledge.
    3 Basics of programming: Loops, Randomness, and Determinism Assignment 1: Basic Examples for coding, Basic Anemone Examples, Basic Shape Syntax and Pedestrian Simulation
    4 Basics of programming: Loops, Randomness, and Determinism Deadline for Assignment 1 and Reading 1
    5 Lecture on Nature and Design: (Aggregation/Branching and Growth, L systems and Phyllotaxis) Readings 2: Frazer, J. (1995). An evolutionary architecture.
    6 Nature and Design Assignment 2: Explore Grasshopper Plugins and design and object, define simple rules, and design an object.
    7 Nature and Design Deadline for Assignment 2 and Reading 2
    8 Student Presentation
    9 Lecture on Genetic algorithms (Optimization, Evolutionary Design) Readings 3: Bentley, P. J. (1999). Evolutionary design by computers. Morgan Kaufmann. Frazer, J. (1995). An evolutionary architecture.
    10 Evolutionary Design Assignment 3: Basic Galapagos implementations, Basic Agent Simulations
    11 Evolutionary Design Deadline for Assignment 3 and Reading 3
    12 Student Workshops Workshop Reading: Johnson, S. (2002). Emergence: The connected lives of ants, brains, cities, and software. Simon and Schuster.
    13 Student Workshops
    14 Student Workshops Deadline for Workshop Assignments
    15 Semester Review
    16 Final exam Deadline for Final Project

     

    Course Notes/Textbooks
    Suggested Readings/Materials

    Terzidis, K. (2006). Algorithmic architecture. Routledge. ISBN-13 : 978-0080461298

    Frazer, J. (1995). An evolutionary architecture. ISBN-13 : 978-1870890472

    Bentley, P. J. (1999). Evolutionary design by computers. Morgan Kaufmann. ISBN-13 : 978-1558606050

    Johnson, S. (2002). Emergence: The connected lives of ants, brains, cities, and software. Simon and Schuster. ISBN-13 :

    Pawlyn, M. (2019). Biomimicry in architecture. Routledge. ISBN-13: 978-1859463758

     

    EVALUATION SYSTEM

    Semester Activities Number Weighting LO 1 LO 2 LO 3 LO 4 LO 5
    Participation
    1
    20
    Laboratory / Application
    Field Work
    Quizzes / Studio Critiques
    Portfolio
    Homework / Assignments
    1
    20
    Presentation / Jury
    1
    20
    Project
    1
    20
    Seminar / Workshop
    Oral Exams
    1
    10
    Midterm
    1
    10
    Final Exam
    Total

    Weighting of Semester Activities on the Final Grade
    6
    100
    Weighting of End-of-Semester Activities on the Final Grade
    Total

    ECTS / WORKLOAD TABLE

    Semester Activities Number Duration (Hours) Workload
    Theoretical Course Hours
    (Including exam week: 16 x total hours)
    16
    1
    16
    Laboratory / Application Hours
    (Including exam week: '.16.' x total hours)
    16
    4
    64
    Study Hours Out of Class
    0
    Field Work
    0
    Quizzes / Studio Critiques
    0
    Portfolio
    0
    Homework / Assignments
    1
    37
    37
    Presentation / Jury
    1
    37
    37
    Project
    1
    37
    37
    Seminar / Workshop
    0
    Oral Exam
    1
    17
    17
    Midterms
    1
    17
    17
    Final Exam
    0
        Total
    225

     

    COURSE LEARNING OUTCOMES AND PROGRAM QUALIFICATIONS RELATIONSHIP

    #
    PC Sub Program Competencies/Outcomes
    * Contribution Level
    1
    2
    3
    4
    5
    1

    To be able to advance specialized architectural knowledge based on qualifications acquired at the undergraduate level.

    -
    -
    -
    -
    X
    2

    To be able to conceive the interdisciplinary nature of the architectural field and apply such knowledge and analytical capacity to interdisciplinary studies.

    -
    -
    -
    -
    X
    3

    To be able to apply specialized knowledge in architecture in theoretical or practical work.

    -
    -
    -
    -
    X
    4

    To be able to produce new knowledge by integrating architectural knowledge with knowledge in other disciplines.

    -
    -
    -
    -
    X
    5

    To be able to diagnose and evaluate a specific problem in architecture and to relate this ability to publishing or practice.

    -
    -
    -
    -
    X
    6

    To be able critically evaluate knowledge peculiar to the architectural field, facilitate self-directed learning and produce advanced work independently.

    -
    -
    -
    -
    X
    7

    To be able to communicate contemporary developments in architecture and one’s own work in professional and interdisciplinary environments in written, oral or visual forms.

    -
    -
    -
    -
    X
    8

    To be able to consider, control and communicate social, scientific and ethical values in the accumulation, interpretation, publication and/or application of architectural data.

    -
    -
    -
    X
    -
    9

    To be able to critically analyze the norms that inform spatial relationships and their social implications and to develop original thesis according to guidelines.

    -
    -
    -
    X
    -
    10

    To be able to keep up with developing knowledge in Architecture and participate in academic and professional discussions using at least one foreign language.

    -
    -
    -
    -
    X

    *1 Lowest, 2 Low, 3 Average, 4 High, 5 Highest

     


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